Leveling up a ship allows the following stat to be increased: Ships gain experience from sailing around the seas.
Damage - Increases the damage of cannons and any other ship mounted weapons.Extra crew - Increases the total number of passengers allowed on the ship before it begins to sink.(Passenger count includes: Crewmember, Pathfinders, tamed animals).Extra beds - Allow additional beds onboard, improves crew anchored automatic hull repairing speed, and reduces overall crew payment amount over time.
New Pathfinders start on islands in freeport regions the Shipyardsman found near the dock sells both Rafts and Ramshackle Sloops for Resources which can be readily gathered around the island. Otherwise new ships require a Shipyard to be laid down and crafted.You will need to create a shipyard to build a ship, and you unlock the ability to do this via the Seamanship tree ( Survivalism Tree > Construction & Mercantilism Tree > Seamanship Tree).It currently takes 11 skill points to get to (and unlock) the first shipbuilding node in the Seamanship tree (Basics of Sailing).Look for a place with an underwater shelf, and hang it off the shelf.If is possible to build a shipyard in a place that is too shallow for your boat to leave once finished, and this is a very sad discovery to make.Construct a framework from the shipyard, put resources in the shipyard itself and use the appropriate blueprint.Don't worry, the inventory of the shipyard is not publicly accessible. It is advisable to create a small structure nearby to house these. The loom is a larger structure, so plan your space.Construct the appropriate components from the table below.These are more like normal building components than resources as you don't need all of them at once to start building.If you are missing a plank (side wall of ship), water will come in and it will sink eventually.Some planks can be replaced with Gunports.This can be done after you are done, so if you don't plan to have cannons at the start, you can swap them out later.Decks are like foundations to build on/off.The bottom deck will be solid, the rest will be frames to be filled in.Everything weighs something on a ship.Build wooden construction components such as walls, ceilings, stairs, and rooves. Choose and build your sails from the Loom.īe sure to not block access to the outer hull planks from inside the ship, you want to be able to hit everything with a repair hammer.You can also place things like a smithy and chests, but this should be done last to ensure you can place your sails and such first.You can place cannons on any deck, so you can build platforms at the front and rear to place cannons that face those directions.Look at the deck to see your current weight. It is advisable to place extra Rope Ladders to get on and off the ship.1st person visibility is not important as long as the wheel is placed in the open, you will drive the boat from a far third person perspective.Build and place the Ship Steering Wheel from the Smithy.If you want to reach the crow's nest, you will have to place your own ladders (rope or wood).The rigging (ropes on the side) do not seem to interfere with most placements (like ladders).The mast extends through all decks, so plan accordingly.It will force you to place your sails along the spine of the ship.The sail includes its mast and is worth a certain number of points. Place any other structures you think you might need, but keep weight in mind.Gunport cannons weigh less than deck cannons when retracted.Cannons have a narrow firing arc, you might want to play with this before placing non gunport cannons.You can hang rope ladders off anything, but that doesn't necessarily mean they will be climbable in the end.You can use these to reach the crow's nest.Ladders can be stacked, these can make them easier to reach from the water.There is an automatic one hanging off the back that you can't see while building. Simple Bed, If you die you want to be able get back to your ship.Remember not to block access to the planks (all optional) This includes the weight of the inventories, once stocked.